Education
University of Washington Bothell
BS in Computing and Software Systems
June 2012Experience
Orbital Sidekick
Senior SDE
March 2022 - Present- Feature implementation in ReactJS / Typescript for the company’s hyperspectral Sigma platform
- Project management work including sprint planning and identifying cross-team work
- Provided feedback to UX team on early designs to ensure a consistent user experience
- Mentored junior developers and broke down work into sprint tasks
Zulily
SDE II
Feb 2019 - March 2022- Developed new mobile-friendly version of internal Vendor Portal tool with ReactJS
- Worked closely with UX designer to implement UI changes across multiple projects
- Designed and drove PM Self Service Announcements and Barcode Generation Portal projects
- Led design and development of a Dynamic Form System for new Vendor Onboarding pipeline
Microsoft
Edge
SDE
Jan 2018 - Feb 2019- Developed new UI for the WCOS platform using XAML and C#
- Prototyped new experiences (including Edge Collections) with ReactJS and jQuery
People
SDE
May 2017 - Dec 2017- Trained the team on A/B testing methodology and spearheaded implementation
- Implemented new UI and features (C# and XAML) in People Card redesign
- Owned and maintained application UI testing framework
HoloLens(contract through Insight Global)
SDE / Technical Artist
Sept 2015 - May 2017- Migrated team’s Unity3D project to the latest version and resolved compatibility issues
- Developed internal HoloLens prototype application with Unity3D to highlight spatial audio
- Became familiar with design and development in an augmented / virtual reality environment
- Prototyped performant volumetric shaders for HoloLens hardware
- Trained artists on Unity3D’s features and troubleshooted related issues
ElectroImpact
Staff Software Engineer
Aug 2014 - Sept 2016- Developed and maintained form “customizations”, based in VB.Net
- Ported older applications to C# XAML
- Kept a close feedback loop with in-house users to determine requirements
Bubble Zap Games
SDE / Game Designer
June 2012 - April 2014- Implemented discussed gameplay features in C# (Unity3D)
- Frequent optimization passes to greatly increase performance on mobile
- Owned pathfinding management and dynamic graphics batching
- Implemented custom CG shaders at lead artist’s request
- Implemented features in flagship Android application