jordan carroll
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Education
University of Washington Bothell
BS in Computing and Software Systems
June 2012
Experience
Orbital Sidekick
Senior SDE
March 2022 - Present
  • Feature implementation in ReactJS / Typescript for the company’s hyperspectral Sigma platform
  • Project management work including sprint planning and identifying cross-team work
  • Provided feedback to UX team on early designs to ensure a consistent user experience
  • Mentored junior developers and broke down work into sprint tasks
Zulily
SDE II
Feb 2019 - March 2022
  • Developed new mobile-friendly version of internal Vendor Portal tool with ReactJS
  • Worked closely with UX designer to implement UI changes across multiple projects
  • Designed and drove PM Self Service Announcements and Barcode Generation Portal projects
  • Led design and development of a Dynamic Form System for new Vendor Onboarding pipeline
Microsoft
Edge
SDE
Jan 2018 - Feb 2019
  • Developed new UI for the WCOS platform using XAML and C#
  • Prototyped new experiences (including Edge Collections) with ReactJS and jQuery
People
SDE
May 2017 - Dec 2017
  • Trained the team on A/B testing methodology and spearheaded implementation
  • Implemented new UI and features (C# and XAML) in People Card redesign
  • Owned and maintained application UI testing framework
HoloLens(contract through Insight Global)
SDE / Technical Artist
Sept 2015 - May 2017
  • Migrated team’s Unity3D project to the latest version and resolved compatibility issues
  • Developed internal HoloLens prototype application with Unity3D to highlight spatial audio
  • Became familiar with design and development in an augmented / virtual reality environment
  • Prototyped performant volumetric shaders for HoloLens hardware
  • Trained artists on Unity3D’s features and troubleshooted related issues
ElectroImpact
Staff Software Engineer
Aug 2014 - Sept 2016
  • Developed and maintained form “customizations”, based in VB.Net
  • Ported older applications to C# XAML
  • Kept a close feedback loop with in-house users to determine requirements
Bubble Zap Games
SDE / Game Designer
June 2012 - April 2014
  • Implemented discussed gameplay features in C# (Unity3D)
  • Frequent optimization passes to greatly increase performance on mobile
  • Owned pathfinding management and dynamic graphics batching
  • Implemented custom CG shaders at lead artist’s request
  • Implemented features in flagship Android application